| #3239970 in Books | 2013-12-20 | Original language:English | PDF # 1 | 9.00 x.44 x6.00l,1.10 | File type: PDF | 192 pages||0 of 0 people found the following review helpful.| Solidly, on information and interface systems|By Harviainen Jussi T|In "Gameworld Interfaces", Kristine Jørgensen takes an information-based approach to analyzing features of game interfaces, and the way in which those affect play. Her particular focus (presented very well through game examples) is on issues of how and to what level interface information is tied to the|||In this book, Kristine Jørgensen introduces the concept of gameworld interfaces and convincingly argues that the worlds found in games are different than those found in books and movies. Her perspective helps designers understand how players interact w
Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, symbols, and menus. In this book, Kristine Jørgensen investigates both kinds of gameworld interfaces. She shows that although the naturalistic approach may appear more integral to the imaginary world of the game, both the in...
You can specify the type of files you want, for your gadget.Gameworld Interfaces (MIT Press) | Kristine Jørgensen. Just read it with an open mind because none of us really know.