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OpenGL Game Development By Example
Robert Madsen, Stephen Madsen
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| #1150945 in Books | 2016-02-04 | 2016-03-08 | Original language:English | PDF # 1 | 9.25 x.77 x7.50l,1.29 | File type: PDF | 420 pages||13 of 13 people found the following review helpful.| This book teaches OpenGL version 1. 1. The ...|By Customer|This book teaches OpenGL version 1.1. The current OpenGL version is 4.5, so I'm not sure what the point of learning a completely deprecated API is.|10 of 11 people found the following review helpful.| From 2001?|By Gabe Sour|I got this book after reading Packt's othe|About the Author||Robert Madsen |Robert Madsen is an accomplished game programmer, with dozens of published games to his credit. He started programming in 1979, and he has been a programmer for all of his professional life. He entered the game industry in
Key Features
Create 2D and 3D games completely, through a series of end-to-end game projects
Learn to render high performance 2D and 3D graphics using OpenGL
Implement a rudimentary game engine using step-by-step code
Book Description
OpenGL is one of the most popular rendering SDKs used to develop games. OpenGL has been used to create everything from 3D masterpieces running on desktop computers to 2D puzzles running on...
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