[PDF.03eh] Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
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Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
From Springer
[PDF.jp37] Simulations, Serious Games and Their Applications (Gaming Media and Social Effects)
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| #8042219 in Books | 2013-11-07 | Original language:English | PDF # 1 | 9.20 x.90 x6.30l,.0 | File type: PDF | 258 pages||||From the book reviews:“This book is a collection of papers that represent the state of the art in the latest developments in simulation and serious game technology. … recommend it for scientists, engineers, and practitioners involved in the field
This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as r...
You easily download any file type for your device.Simulations, Serious Games and Their Applications (Gaming Media and Social Effects) | From Springer.Not only was the story interesting, engaging and relatable, it also teaches lessons.